Mikkel Blom

About

I live in Odense, where I study software engineering at SDU. I started in September 2025, and my average so far is 11.75.

In June 2025 I started Wireframe Studios. I build custom software for businesses, and I handle everything myself, from the first meeting to support after launch. Darkroom and Buzzboard are products I have made under the same name.

My interest in programming started in primary school, and I went on to an HTX focused on programming and game development. The games and school projects further down are from that time.

Outside of code I chair Coding Pirates Odense, a volunteer club where children build games, robots and websites. In 2024-25 I spent six months in Nepal as an International Youth Leader Delegate for the Red Cross.

Download my CV (PDF)

What others say

Mikkel has a sharp combination of technical skill and the ability to explain things. He is good at organising his own work and at documenting and communicating along the way. One of his strengths is that he can work independently: he takes ownership of his projects and follows them through. Even under pressure, he delivers engagement and reliability.

Alexander Kirkegaard, Development consultant, Viden Djurs, 2023

Mikkel has a strong passion for games. I see him as an extraordinarily talented young man, who has taken part in the teaching dutifully. He is good at working together, and has a quirky sense of humour. More than once he has put heart and soul into game jams.

Alexander Kirkegaard, Teacher, game design line at Skamling efterskole, 2020

Translated from Danish. The full letters are available on request.

Timeline

  1. Oct 2026

    Building S.E.N.N.E.P. V2

    The successor to my HTX robot. The idea is from 2025; now it is actually being built.

  2. Oct 2026

    New website for Coding Pirates Odense

    Static site with forms for the waiting lists and volunteers.

  3. Oct 2026

    Launched Buzzboard

    A Jeopardy-style quiz with a buzzer in every pocket.

  4. Oct 2026

    Find Frekvensen for Ada Lovelace Day

    A micro:bit radio game for the Coding Pirates event.

  5. 2026

    Study start mentor at SDU, Campus Vejle

    Welcoming new engineering students on the new campus.

  6. Jun 2026

    Club management system for Coding Pirates

    Members, volunteers and season planning for the club.

  7. Jun 2026

    Started Grace

    A voice assistant that runs entirely on my own PC.

  8. May 2026

    Darkroom

    File tools that run on your own machine. Live on the web, as a desktop app and as a Chrome extension.

  9. Feb - May 2026

    Arnes Elektronik, semester project

    Desktop e-commerce system in C# / .NET with Avalonia UI and PostgreSQL, built by a group of six over seven Scrum sprints. I drove the refactor to MVVM halfway through and wrote the integration test for the domain layer. Graded 12.

  10. Sep 2025

    Started Software Engineering at SDU

    BSc in Software Engineering. Average of 11.75 over the first two semesters.

  11. Sep 2025 - Jan 2026

    Skraldehelten, semester project

    A learning game about waste sorting for 10-19 year olds, in C# on the World of Zuul framework. I restructured the code into presentation, domain and data layers when the first design stopped holding. Graded 12.

  12. Aug 2025

    Judge at STEAM Games, H.C. Andersen Festivals

    Assessed and gave feedback on school teams, including international ones.

  13. Jun 2025

    Started Wireframe Studios

    My own company, building custom software for businesses. The first big job was a system for CNC programs shared between a manufacturer's two factories.

  14. Sep 2024 - Apr 2025

    International Youth Leader Delegate, Red Cross in Nepal

    Six months in Lamjung District. We trained 52 young facilitators from 9 schools and 4 villages, who ran 65 Life Skills sessions and 13 Sprint workshops for more than 260 young people. 72 of their projects got seed funding, about 97,500 DKK in total.

  15. Apr 2024

    Chair of Coding Pirates Odense

    Responsible for running the local club, coordinating volunteers and its development.

  16. 2023 - 2024

    Teaching programming

    Hired by schools for introductory programming courses over several days.

  17. Mar - Apr 2023

    Territory Takeover

    Board game with RFID for an exam project. Top grade.

  18. Feb 2023

    Project Gloop, made in Seattle

    Roguelike made by a team of seven on an exchange trip. I built the level generation.

  19. Nov 2022 - Mar 2023

    S.E.N.N.E.P.

    A robot with feelings, on 3D printed mecanum wheels. I wrote all the code except the sound detection. Graded 12.

  20. Nov 2022

    AR Sandbox

    Kinect and projector on real sand, for the school open house. Top grade.

  21. Sep 2022

    Strategalo

    A card game made digital in Unity. I wrote the grid algorithm.

  22. Aug 2022

    Escape room at Arresten, Grenå

    Ended up as a public event.

  23. Mar - Sep 2022

    Garden Rush

    Started as a board game on a study trip to Skövde, Sweden. I led most of the meetings afterwards.

  24. 2022

    BossFight

    School project: a small boss fight in Unity.

  25. Oct 2021

    Limbus Infantium

    School horror game. I built the maze generation.

  26. Apr 2021

    DK Battletanks

    School project inspired by Tank Trouble, with power-ups.

  27. Sep 2020

    DaneBrawl, 3rd of 25 in a game jam

    Made for DMSPILJAM September 2020.

  28. Aug 2020 - Jul 2023

    HTX, Game Design

    Viden Djurs in Grenå. Programming B and Communication & IT A.

  29. 2019 - 2020

    Game design line at Skamling efterskole

    A year with game development and game design: Unity, C#, Twine, RPG Maker and Dreams, game jams and the Danish championship in game development for efterskoler. A cross-subject innovation project (a steam sensor that turns a restaurant extractor hood off when it is not needed) got a 12.