Limbus Infantium
2021 Horror game, I built the maze generation
A horror game made in a team at school. You are chased through a maze and have to find four puzzle rooms to escape. I built the maze generation.
The idea
Limbus Infantium was a horror game we made as a school project. The goal was to find four puzzle rooms hidden in the maze and solve the puzzle in each of them to escape, while something hunts you through the corridors.
We designed the puzzles, but never got as far as building them. And honestly, it did not matter much: the maze ended up far too big, so nobody who played it ever found a puzzle room.
The maze generation
The maze is different every time. It grows out from the start in the middle as paths that wander towards the exits, and then fills up the rest of the area, so there is always a way out, but never the same one. The clip is from October 2021, while I was building it.