Project Gloop
2023 Roguelike made in Seattle, team of 7
A physics-based first-person roguelike made by a team of seven on an exchange trip to Seattle. You fight office chairs and cabinets possessed by evil gloop.
The game
Each level is a procedurally generated office, where chairs, cabinets and drawers have been taken over by evil gloop. Everything is physics based, so anything in the office can be used as a weapon. You pick up money along the way and buy upgrades between levels, and every level is a bit harder than the last.
My part
I built the level generator, which puts together offices, hallways, break rooms and elevators from room templates and bakes the navigation mesh, so the enemies can find their way around each new layout. I also made the tutorial level, the main menu and the pause menu, and fixed a lot of doors, drawers and colliders along the way. Seven of us worked in the same Unity project through Git, which was a lesson in itself.
The trip
We lived with host families and worked on the game at a local community college. In between we got to see a bit of Seattle and the area around it.